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research:internal_small_version [2016/11/04 14:57] anthonyresearch:internal_small_version [2019/05/22 16:08] (current) – external edit 127.0.0.1
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 __**James & Agilay**__: working on tracking participant responses and programming loops. Still a work in progress. __**James & Agilay**__: working on tracking participant responses and programming loops. Still a work in progress.
  
-Stephanie: working on character movements within virtual environment. Significant progress made here! We can now make a character capable of crouching, however a little more work needs to be done specifying game physics (e.g. object and character physical boundaries).+__**Stephanie**__: working on character movements within virtual environment. Significant progress made here! We can now make a character capable of crouching, however a little more work needs to be done specifying game physics (e.g. object and character physical boundaries).
  
 __**Priya & Dale**__: working on boundaries and game physics. Still a work in progress. __**Priya & Dale**__: working on boundaries and game physics. Still a work in progress.
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 == Way one: == == Way one: ==
  
 +  * render video images in blender with shading
 +  * use that shading to emulate 3d (panning/zooming)
  
- *render video images in blender with shading 
- *use that shading to emulate 3d (panning/zooming) 
- 
-\\ 
  
 == Way two: == == Way two: ==
  
- *translate panning/zooming as 3d movement by having two tracking points, one for the cursor +  * translate panning/zooming as 3d movement by having two tracking points, one for the cursor and one for a reference frame. 
-and one for a reference frame. +  * problem; figure out how to deal with movie image being cutoff (this stops the tracking and makes mars reference frame tracking judgments made with blender...still figuring out the solution to this).
- *problem; figure out how to deal with movie image being cutoff (this stops the tracking and makes  +
-mars reference frame tracking judgments made with blender...still figuring out the solution to this.+
    
  
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 There is also an option in Blender under File -> Export -> COLLADA (.dae) that will create a COLLADA file. Wikipedia describes this format as a 3D interchange file format, and says python has a module called pycollada that will read this data. The link above suggests you can use python to export this data into .csv if needed. There is also an option in Blender under File -> Export -> COLLADA (.dae) that will create a COLLADA file. Wikipedia describes this format as a 3D interchange file format, and says python has a module called pycollada that will read this data. The link above suggests you can use python to export this data into .csv if needed.
- 
  
 \\ \\
  
 +===== 02/15/2017 Lab meeting: Re-introduction to study and Task List =====
  
 +1. Aesthetics: Presence and characteristics of floor, ceiling, walls, other computers, etc.
 +
 +2. Make Blender file an executable module.
 +
 +3. Putting words on the screen (one image with words and one image with just boxes)
 +
 +4. Generating and exporting the data file
 +
 +5. Making poison-boxes for all the words
 +
 +6. Blender tracking (Stephanie and James posted links about how to do this above)
 +
 +7. Writing IRB
 +
 +8. Assigning experimenter roles to everyone
  
  
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 ~~TODOLIST showdate:yes  ns:research:internal_small_version~~ ~~TODOLIST showdate:yes  ns:research:internal_small_version~~
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research/internal_small_version.1478285874.txt.gz · Last modified: 2019/05/22 16:08 (external edit)